it's painful to see less happy history repeating itself. though i suppose u cant have happiness and satisfaction without pain and, yes, Contrast. i shall hope to see the rainbow at the end =)
was thinking in the bathroom. i think i have forgotten most of it -.- but it was motivation of some sort so as long as that feeling stays, i hope everything gets better =) i think i need to stop chewing on my words so much.
i feel much better finally. hopefully everything will go well. and i dont fall asleep too frequently hehe. idea idea idea! a ribbon forming interaction spaces and joining studio and living spaces, the existing museum and the environment. the different ways of folding a ribbon, variations in thickness, rhythm, texture and material (eg. concrete, fabric, metals, glass/plastics, shadows), overlaps (how and where), size and shape, smoothness and sharpness, spells exciting architecture possible! =) and the dynamism and movement implied by the ribbon contrasts with the solid structure of the existing museum, further enhancing the energy of life represented by the annex. the annex itself should give impressions of light, tensile structures that serve as an effective contrast to the museum's structure. hmm structurally how could it work? now how do i link it to the ground, how do i open up the roof, and does my concept and program hold itself? hopefully it is water-tight by tomorrow morning. i'm so glad that this is making me high =) finally. hopefully it will last. jiayou! =)
flickr.com is very exciting hehe just looking at all the photos =) i want to go on a phototaking spreeeee! okay i agree that i sound mad. =)
"Inspiration, I believe, comes from an open mind. And, if nothing else, comes from the pure delight of having the privilege to be alive, able to see, taste, smell, touch, hear and sense the true wonder of the world and all of its magnificent people and entities surrounding us.
Inspiration is intelligent, not just intuitive. Inspiration is cognitively emotional, even sensual if one opens all of these human senses we are so gifted and at liberty to own.
Inspiration does not only arrive from immediate circumstances but arrives by turning to those 'photo memories' that lay, sometimes dormant, in our hearts and minds. Inspiration is science and art all rolled into one. Inspiration is allowing yourself to be free from past accomplishments, enjoying each and every time as if your first attempt.
Inspiration is breath. It is sex. It is food. It is water. It is shelter. It is a song of unity. It is the mind and body working in a kind of perfect order, even when it appears not to be!
It is the way light may filter through not just a leaf, but the insect that sits upon it. It is the magic of movement. Inspiration is a blink of an eye or a texture of immovability. It is felt by sorrow and by joy. It travels through pain as equally as it does happiness. Yes, inspiration is even portrays bordom, malise and indifference as equally as it does enthusiasm, purpose and intent.
It is anger at the way the world doesn't work, or a wish for it to be better. It is the marvel that the world works as well as it does! Inspiration is empathy. More, it is truth to ones own way of being, regardless of the consequences or temporary set-backs. There are never any failures in inspiration, even 'slow times' may mean a time to reflect what one 'knows' so that one is allowing themselves to reach even higher potentials.
Inspiration is sometimes like the wind, blowing things all asounder. Inspiration can be concrete and firm and sometimes even unyielding.
It comes through the laugh of a child or the sigh of death. It burns in every nation, in every home, in every heart, sometimes without the owner of it even aware of its possibilities.
It is science. It is math. It is chaos. It is the virtue of simplicity.
It, more than anything, is a privilege to even glimpse but once in a lifetime and have its fullment shared the world over."
Quoted from a forum reply on a website asking what inspires artists... Where is mine?
Saturday, November 17, 2007 crit post-mortem part 2
or was it about my attempts to convince them? they werent really convinced by some of the methods i have used, like the panorama... i didn't really try to convince even more. i could have though. maybe that could be a bit better. i don't know.
i'm like trying to avoid yet wanting to look at this crit in the face. i need to learn, yet at the same time there are so many uncertainties that would perhaps only be unravelled at the end of the day when you see results, or perhaps on monday when tsuto talks to us. okay i should wait before i speculate even more. no i shouldn't be speculating. the tutors have already said what is the problem. the problem is my choice of methodology and my inability to convince. i suppose my rationalisation has to be less instinctive and intuitive. yes this is the most important lesson from this.
yup. that is the lesson i have to learn. everything has to go back to the concept. does whatever i choose to do serve to realise the concept? i have to clear any doubt that is on my mind. NO POST-RATIONALISING!
so what have i learnt from this semester of design? honestly i don't really have an idea if i died for crit or not. what was questioned was something very fundamental in my design: why have i broken up the process? i suppose my mind hopes that the crit wasn't as bad as it seems and hence it decides to look at the issue from a more positive light: the execution was okay so they decide to question something that is more fundamental, whether it was necessary or not in the first place to separate. however, my other voice tells me at the same time that it could also be because these fundamental questions were not answered that's why they did not move on to discuss something else. perhaps it's like what mr g said: the separation should be such that they would not question how and why u choose to separate, but instead on how u configure spaces and etc. i suppose i hadn't been able to do that. however i would still have to say that the space hopes to add value to the activity and the act of doing instead of just display since the space (its atmosphere etc.) may affect the activity being conducted itself. okay this might be a bit forced, but if u have knives hanging over u while u work would that make things more stressful in a way? i'm not sure myself but i dunno. if i really want to influence the act of doing would i have to go into real detail detail? the individual objects would have to be affected? so then perhaps the question was if cooking is the correct medium to look at that. hmm. i should be less stubborn in following what i want, listen more to the tutors, understand where they are coming from and what is the concern or what is wrong in this place. then work on that and answer those queries first before moving on to the next set of issues. do not be too impatient and think that there is no time. at the same time, focus and concentrate on one thing at a time. time management: VERY VERY important. as well as PRESENTATION (panel layout and stuff). panels should convey the important points and i SHOULD NOT spend unnecessary time drawing unnecessary elevations which i didn't complete in time anyway -.- i seriously need to plan my panels better and i suppose earlier. and hello i totally had no title saying my site was at west coast park -.- what was the lesson i took out from the unconventional site mapping? some seemingly less important things are value added/becomes more important through these methods of isolation/framing and memory attachment. always move back to think about issues from a larger perspective when u get lost.
move ahead, remember the lessons and study hard for exams!
seriously i need to stop being scared of being wrong. despite that it means i have to rethink everything and i cant move ahead with my design. that is so very unhealthy. i need to stop avoiding work and extra work and everything. blehhhh. save meeeee. it's just you. why am i still scared? =s
it's okay, being wrong will make u learn and u would not make that mistake again! so dont be afraid!
seriously i need to stop having this sort of split personality thing -.- haha
wondering about how different art is from architecture, why some tutors ask you to be more practical and why some tutors think it is exciting to explore stuff like voyeurism and not being extremely welcoming to people. all in the school setting.
should you succumb to whatever the tutor thinks is exciting? whatever the tutor says seem to have great impact on the direction you should proceed and should you deviate, the attitude the tutor looks at your design the next time would change.
Wednesday, August 22, 2007 architecture a service trade?
should architecture be a form of a service?
it is to design to suit the needs and wishes of the client / or the people who should use the space (aka the users)? in that case would comfort be the most important issue?
then what should creating discomfort for the user be then? experimental architecture?
should architects be there to serve the client / user in the first place? or do they have the right to experiment and observe society and the common human psyche / actions in entering space of a particular configuration?
i remember tearing after watching the rehearsal. the amount of effort, tireless nights, rushing around, buying stuff, fun, impatience and fatigue. watch your children take flight.
had my very very full suki sushi buffet celebratory meal today! XD
1. Rectangles signify this traditional square mindset and way of thinking that may be associated with the older generation and how they may perceive things / music. you can say that they represent the older generation or simply the mindset that rectangles=angularity and a stubborn/old-fashioned way of thinking
2. the forming of fluid forms using rectangles then shows that even the traditional can be re-interpreted and that nothing is definite. or perhaps, even the 'traditional' may be something new
3. the artistic is commonly associated with free-flowing forms and curves and this serves to tell many mis-guided individuals that no this may not be the case. and never to assume so. of course the forming of these curves in this case serves to be sarcastic to those who believe that the artistic=freeflow curves and forms
4. on a nice/cliche note: many rectangles signify the individuals in the orchestra where each little individual contributes to the whole picture and the creation of a wondrous piece of music. and each individual is unique and painstakingly drawn.
Stay tuned for more instalments or come for the concert on 29th July 2007, 5pm @ SCH
an eye-catching leaflet (through its use of grey thick paper and distinct black figures for the front) for the play Off-Centre:
First staged in 1993 to critical acclaim, Off Centre is recognised as a landmark play in the history of Singapore theatre, best remembered for bringing mental illness and its patients' plight to the attention of the media and the general public in Singapore.
The play traces the friendship of Saloma and Vinod and the hurdles they have to overcome, including social stigmas, prejudices and personal conflicts.
Off Centre has also been selected by the Ministry of Education as the first Singapore play to be offered as a GCE 'O' Level literature text from 2007, and has been republished by The Necessary Stage.
it's amazing how these stage/backdrop designers have so much passion and enthusiasm for what they are doing. and it's infectious. it's simply amazing and exciting to see the image you always had in your mind while reading the fantasy novels/books realized. it may not be a space you may enter and explore by yourself, but you bring it to reality in film and share your opinions of the space imagined by the author with the large audience. it's taking a step to participate in the realisation process. there are times when you have read a book and when you see the realised movie, you are sorely disappointed (eg. harry potter). and looking at the lord of the rings, you are truly overwhelmed by the scenes and it makes you really enjoy the movie and the storyline. the stage and the lightings etc. contributes to the sense of loss/ danger/ hope/ relief you feel with the characers. the form of the space itself, the texture and the style. Form: warmth/ the sense of coziness from the scale of the space in relation to the occupant. eg. a rounded space that forms around the users. Texture: a rough irregular texture may represent a "primitivity". a sleek polished look may be easily associated with advanced technology, the future, or development. Style: the art deco style was very commonly used in the lord of the rings. perhaps its the familiarity that connects with the audience. as such the house may be recognised as a home. in dealing with man, familiarity appears to reflect a warmth of home or safety, in contrast to something unexperienced before, despite that the culture of this hypothetical race/ species might not have been thought to be represented in that way.
it's amazing how technology has enabled ir-reality to be realised on the screen. the overlap of photoshop layers, using miniature models, with a basic scene taken from a site. using lighting elements in photoshop to create different times of the day.
am reading the art of the fellowship of the ring. the trust and respect each member of the design staff have for each other is reflected in the film. i definitely need to learn from them. fantasy and sci-fiction is simply exciting and an exercise for your imaginations. try drawing/sketching it out. it's amazing how much detail your mind may expect and go into.
which colour scheme seems more appropriate? what do u think of the idea? it's more of using simplee lines and shapes to emphasize the notion of play, like the word 玩 on the face (sort of like a tattoo, a merging of play and the conductor)
Frank Llyod Wright (1867-1959) is an American architect most famous for FallingWater, a building with cantilevered levels built over a river near a waterfall.
"Form follows function" is a classic phrase coined by Louis Sullivan. another American architect and teacher of Wright. 顾名思义,it represents a belief that the appearance of a building/ space should be based on the function/ use of the building/ its elements, rather than as a decoration.